![]() ![]() The story is the only good thing about this game. Also, it's frustrating that sometimes you forget to change the bomb (after every single enemy!) and you throw a wrong bomb, and then you die. There's a quick selection, but it's useless because all the icons look the same, and you have to read the description. You constantly have to go to the menu to change what bomb you use or how you throw it. This means that you can't attack while you charge the dash move, and you can waste a bomb because there's a limit on how many bombs you can throw at a time. Also, someone had the genius idea that you have to hold down the attack button for (what feels like) a minute to dash. It's very hard to control, you'll constantly touch enemies just to get knocked back ten meters, and die in a pit. The other option is the dash, which moves you way too fast and too far. You have to throw something at the peak of the double jump (with very difficult timing) to get the few extra pixels of height you need. Even with the double jump, the height is ridiculous. For a platformer, it's an extremely bold choice that Plague Knight can't pull off a decent jump. ![]() The level design is really thoughtful and well executed. The story is decent, with an interesting twist at the end. There are some instant deaths, but you can avoid some using an item. I'll just review the games separately: Shovel of Hope is good. It's really hard to judge the game as a single game. ![]()
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